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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
tabletopresources
ravnicacardsconverted:
“ Minds Aglow
5th-level Divination
Casting Time: 1 Minuet per participant
Range: 50 ft radius
Components: V,S,M (A bowl of water and a drop of blood from each person wishing to be affected)
Duration: 1 hour
Classes:...
ravnicacardsconverted

Minds Aglow

5th-level Divination
Casting Time: 1 Minuet per participant
Range: 50 ft radius
Components: V,S,M (A bowl of water and a drop of blood from each person wishing to be affected)
Duration: 1 hour
Classes: Wizard

Description: Each person who is participating in this spell must be within a 50 ft area of the bowl of water once the spell has started. after each participant has placed a drop of blood into the bowl they each fall unconscious peacefully until the casting time is finished while they are unconscious small strands of flesh make there way from the head of the person to the bowl. They form into a large spiral within the bowl of water. and than return to the participant. afterwards they are brought back from their unconscious state. For the next hour each participant gains the intelligence modifier of each other participant temporally added onto there intelligence score.

At higher levels: For each spell slot above 5th level increase the duration by 1 hour

IF YOU WISH TO SUPPORT ME AND MY CONTENT YOU CAN FIND ME ON PATREON AND KO-FI BY DONATING YOU GAIN BENEFITS AND ARE ABLE TO VOTE ON PLANESHIFTED CARDS

KO-FI << >> PATREON

Source: ravnicacardsconverted
noxshade
a-fragile-sort-of-anarchy

I was a professional juggler for like five years and all of my friends politely pretend it never happened.

a-fragile-sort-of-anarchy

Sometimes I will be holding three or more similarly sized objects and they will all shoot me the kind of warning glances typically reserved for cats who are about to swipe a fresh and crispy fish stick from a small child’s hand.

a-fragile-sort-of-anarchy

I gaze wistfully at a basket of apples and they all think, “Don’t you FUCKING dare,” so hard that I take psychic damage.

Source: a-fragile-sort-of-anarchy
dnd-homebrew5e

Depths Domain

noblecrumpet-dorkvision

image

For those priests that worship deities of the oceanic abyss, the depths domain grants the cleric power over water, darkness, and the fear of the unknown.


Domain Spells

  • 1st: armor of agathys, cause fear
  • 3rd: darkness, hold person
  • 5th: fear, wall of water
  • 7th: control water, shadow of moil
  • 9th: commune, maelstrom

Bonus Cantrip

When you choose this domain at 1st level, you gain the Shape Water cantrip if you don’t already know it.

Kraken’s Grasp

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Source: noblecrumpet-dorkvision
tomahawk112
onemonkey-onetypewriter:
“ reenie89:
“ battlecrazed-axe-mage:
“ fuckyeahsnackables:
“ crunchthedeerstroyer:
“ I one time did a campaign in DND where the entire party woke up in a trash heap, memories wiped, when a man in shining white armor...
crunchthedeerstroyer

I one time did a campaign in DND where the entire party woke up in a trash heap, memories wiped, when a man in shining white armor approached them. He helped them up, healed them, and helped them escape what was essentially the dump and find their way into the sunlight. He told them of the tale of a wicked king of immense power who bargained for his abilities from a demon, hoping to save his kingdom, and succumbed to the evil after his wife died. The wife had a pearl necklace, and it was the man’s duty to find those pearls, because they held a magic in them that could defeat the king. 

This particular NPC was startlingly overpowered at first, right a long the levels of 6 while everyone else was just starting out, and he helped them along in the most dire situations, healing, defeating, and even resurrecting for them. There would be periods where he would be gone, and the party would have to face a crypt full of mummies together, or dive into the deepest parts of the ocean and retrieve these milky white pearls that would give them the ability to help their friend and defeat the wicked king. Slowly, their memories came back to them, and that was a stark comfort for them, but the entire time, there seemed to be a piece missing. 

After they retrieved 5 pearls (they broke the 6th one), they journied with the man to the wicked king’s castle, and fought their way through endless ranks of guards, undead, demons, and even a lich, until they made their way to the sacred bed chamber of the king, that they all remembered the story of from before they had awoken in that garbage pile. They opened the doors, only to find it empty, save the usual furniture, marred by scratches and the ancient scrawl of demons. The man in the white armor sighed and walked into the bedroom. 

And his armor changed from white to pitch black, and the whole party remembered suddenly. That was the face of the wicked king, the face that smiled at them whenever he healed them, the face that looked stern as they suggested stupids things to find the pearls. Apparently, in lapses of the demon’s control, the king had found a way to set him self up for defeat, by bringing his wive’s pearls along with brave, powerful warriors. Every absence he felt was where he had to return to the demon’s control and become the wicked king again, but he was determined to fight himself, to rid his own evil from the world, to end this curse of immortality and see his loved one again. 

I made the party fight the final boss, and they saw the eyes of a friend. 

They all cried, and I am no longer allowed to DM for them.

fuckyeahsnackables

GLORIOUS.

battlecrazed-axe-mage

Excellent DMing!

reenie89

I want to do something like this.

onemonkey-onetypewriter

Thats literally the end to the NES double dragon if you play co-op mode. You fight each other at the end

Source: forgamers
kor-artificer
kor-artificer

God of War Valkyries in D&D (Download)

My valkyrie designs follow the “unique but similar” statblock design for the Elder Dinosaurs from Plane Shift Ixalan, giving a base statblock with extensions for each different valkyrie. In the same way as how they are presented in God of War, each of the Valkyries can appear along the course of your campaign as boss enemies, each with slightly varying powers so that your players develop an expectation of how their fights with valkyries will go, but with enough variation to keep your players on their toes, knowing that no two valkyrie fights will be exactly the same.

God of War, and all art used belongs to Santa Monica Studios. You can find all of my God of War content here.

[DMs Guild] - [Patreon] - [Twitter] - [Ko-fi]

legacygamingco

Dungeon Crafting Master Post

noblecrumpet-dorkvision

image

image credit: Noah Bradley

Here is a list of links to my recent (and one less recent) posts on mapping dungeons! I hope these help you when brewing your own adventures. I will hopefully update this post whenever I write more articles on dungeon design.

The Three-Act Dungeon

Environmental Factors

Mechanic-Driven Design

Puzzle Dungeons

Dungeon Tempo

If you ever have ideas on dungeon design or want me to write about something in particular, feel free to submit a post or leave an ask!

Source: noblecrumpet-dorkvision
noblecrumpet-dorkvision

Puzzles as Skill Challenges

noblecrumpet-dorkvision

Here’s a link to the PDF on Patreon, which has a bonus Dragonchess puzzle plus relevant DCs for all puzzles!

If you have trouble making puzzles for your games or if your players don’t particularly enjoy solving puzzles, make puzzles that are skill challenges instead! This way, gameplay doesn’t slow to a grinding halt and players don’t get confused. It will also take a ton less planning on the GM’s part. You can make more convoluted puzzles that you normally couldn’t do in a tabletop game without a ton of props, and you can do puzzles that would normally be impossible for a theater-of-the-mind group using this method.

How it Works

A skill challenge is essentially combat, but for a noncombat encounter. Players roll skill checks to attempt to hack away at the “hit points” of the encounter in the form of successful checks against a set target of total successes. If the party reaches three failures, however, the skill challenge fails.

Since it’s a noncombat encounter, failure can instead mean a partial success or a less favorable result.

I can go into more detail, but this article at Critical-Hits.com does such a fantastic job at explaining skill challenges (a 4e concept) for 5e that I will recommend reading that instead:
https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/

Check out the example puzzles below!

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